Every game is different-your station and colonists will be unique to you. Some colonists prefer eating nutrition bricks on the toilet, while others like to drink and socialize in the bar. These variations go beyond aesthetics, too. Unique Colonists - With randomized hair color and style, eye color, and skin color, there are over 8000 visual variations of colonists. Watch as your rookie chef acquires experience and becomes a seasoned pro, unlocking tastier and more exotic recipes. If tragedy strikes, don't worry, you can always regrow your favorite colonists! Jobs - Assign roles like farmer, doctor, miner, and security guard. Grow Colonists - Colonists are grown in Incubators, with personas assigned from the minds of Earth refugees stored in memory banks on your station. Establish separate atmospheres with the help of vents and air ducts. Use pipes and water recyclers to convert dirty farm water into clean, drinkable water. Prepare against blackouts by creating separate or redundant grids for your vital machines. Power, Water, and Atmosphere - Provide power by connecting machines with wires. Design fancy kitchens, luxurious bedrooms, casinos, and industrial docking bays. Repaint objects to achieve your space station interior design dreams! Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity. Express Yourself - Customize your station with unique walling, floors, furniture, and tons of weird and wonderful decorations and objects. Construct med bays and assign doctors to treat wounds, cure diseases, and replace limbs. Sustain Life - Colonists have needs, like hunger and thirst. Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. Create a utopian society where everyone is well fed, happy, and safe. Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists. Stranded in a strange solar system, your task as a Starmancer is to construct and manage a space station capable of sustaining life for the countless minds trapped in your corrupted memory banks, and return to the fleet-by any means necessary. Millions of refugees upload their consciousness into your memory banks-entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. Which worked better for me if I ended up with a lot of locked in rooms that have no outer wall access.After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. This way I can control what room I want vented. Then 2x2 by the AI room for an airlock, and 4x4 at the exterior for 4 vents to rapidly vent the space. 1x1 "Maintenance" walkway behind each room with two vents per room leading to it. For me the most efficient method was to have the station situated around a Jefferies tube system. I'd rather have alternative methods to dealing with fire than just depending on Vents, as you'd need to plan your station around it. I reason this should not remove the need to vent out atmosphere to dissipate collected heat (since there is no smoke system like in space haven), but at least risk of fire spreading would be reduced.Īnd with rooms like the Cryptomining or industrial rooms the use of Halon 1211 could provide an added layer of challenge.Ī) Sound the alarm and evacuate while venting air, however a potentially explosive object could catch fire and cause further damage in the time it takes to evacuate.ī) Activate the Halon 1211 valves, immediately suppressing the fire and avoiding a potentially dangerous situation from arising with the explosive object, however anyone who didn't leave has now died. Some sort of extinguishing system aside from just venting should be available too. Originally posted by Hitsky:I agree with suggestion where airlocks could be opened to vent out atmosphere faster than with air ducts.
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